Own-business case study · Reaction Racing

From a product issue to a reviewable release.

Reaction Racing is a reaction-based racing game. Its development work is coordinated through a custom dashboard that links incoming requests, development cycles, agent execution, testing and owner decisions.

A working example from OCI founder Philippe Theunissen’s own business. The implemented workflow shows how an agentic development team can work inside a process that management can inspect and steer.

  • Project: Reaction Racing
  • Focus: product development and maintenance
  • Status: deployed workflow, continuing development

The implemented operating model

The work moves. You steer.

A simplified diagram of the workflow—not a live dashboard or a performance chart.

  1. 01

    Capture

    Record a bug, feature or maintenance issue with its context.

    Management

    Choose what matters for the product.

  2. 02

    Initiate

    Place the request in a development cycle with a retained scope.

    Management

    Start the work and resolve priorities.

  3. 03

    Implement

    Agents inspect, build, check and report progress against the request.

    Management

    Review genuine blockers or product choices.

  4. 04

    Test

    Provide the exact candidate and preserve the test attempt and feedback.

    Management

    Accept the result or request rework.

  5. 05

    Deliver

    Keep target-specific release and verification evidence linked to the work.

    Management

    Confirm release scope and direct the next cycle.

The operational challenge

A game evolves through feedback, bugs, improvements and releases across connected systems. The coordination problem is keeping the original request, implementation, test candidate and owner feedback together. Adding more coding prompts does not solve that handoff.

What was built

The dashboard has dedicated Inbox, Backlog, Cycles, Testing and Releases areas. Requests retain stable identities and their revision history. Work cycles connect selected requests to agent implementation and progress reports. Testing records point to exact candidates, with retained feedback when the owner asks for rework.

  • A structured intake for product requests and issue reports.
  • Development cycles with visible progress and a retained work history.
  • Testing and release records distinct from implementation status.

What this changes in practice

Management has a place to initiate work, inspect progress and test the delivered result. Agents can work from the recorded request and report evidence back to the same process. When feedback arrives, it remains attached to the work rather than becoming an isolated chat instruction.

Where people still lead

The owner sets product priorities and makes acceptance or rework decisions. Tests, deployment receipts and live verification are evidence; they are not substitutes for a product decision. Web, backend and native delivery can have different release paths. This case describes the implemented development workflow, not a claim that the entire game business is autonomous.

What we can substantiate

The published product and dashboard implementation demonstrate a connected development process. We are not publishing an audited time-saving percentage, revenue uplift or return-on-investment figure. A future measured comparison should track accepted cycle time, rework and production defects against a documented baseline.

One pipeline is the beginning

Let’s build your
next way of working.

Your process. An agent team to run it. More room to lead.

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